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Old Oct 21, 2005, 09:13 AM // 09:13   #441
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Arrow Bow..... I have had a ranger/monk since betas...still have her.

Pure ranger skills with restore life to rezz party if need be. Barrage/hunter's/determined/distracting shot/savage shot/kindle arrows/troll/restore life....(shoot holes in it all you want)...very little survives her and very few will doubt her if run with me. If i take her farming it with a warrior monk partner (good friend)...and about 75% of the time there's nothing left for him to attack by the time he reaches them.
Mark 15....expertise 11...wilderness 11 (runes included..+3 mark..rest are minor with major vigor for offset).
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Old Oct 21, 2005, 01:41 PM // 13:41   #442
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As for Basic Pure Rangers (one that doesn't use secondary) which ends up being better for PvE.

A Trapper type (that blinds and sits traps to dmg) or a more bow attack using ranger (that spams the bow attacks and conditions - this type can also Interrupt decently).

I sort of need to know cause I'm to the point where I'm buying runes for my armor and want to know which skill to devote the highest rune too (wilderness or mark) .
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Old Oct 21, 2005, 06:47 PM // 18:47   #443
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Quote:
Originally Posted by brobster
i got a r/n and i cant decide which build to use from it can someone help me out?
This is my BeastMaster mini-nuker build for PvE.
You have to try and keep your creature alive if possible. So please remind the monk that the pet is also important to heal
I have *no* Idea how this would fair in PvP but I'd guess really badly since it requires many foes in 1 place.

Shadowfire Beastmaster
R/N

Beast.12(8+3+1)
Curse.11(11)
Marks.10(9+1)
Wildn.12(8+2)

OMG! No Expertise! ***Use Druids armor***
------------------------------------------------

Mark of pain -Hex
(10e/last 30 secs/2 sec cast/30 sec recharge)
You will deal 34 damage to all adjacent creature.
Since this is shadow damage it passes through most creatures armor. The best thing is whenever your pet attacks this hex will deal it's damage, whenever you use dual shot it will deal it twice.
In addition to the damage you deal with Ignite arrow this will cause alot of damage. Mark of pain+Ignite+Dual shot = 66+30dmg <(BBq)
To *all* adjacent foes 0_o-Twitches

Tip* Choose your target wisely, since Mark of pain takes 30 seconds to recharge. Oh and cast Parasitic Bond on him too so he has a chance of removing that instead of the Mark.

Ignite arows -Prep
(10e/last 24 secs/2 sec cast/12 sec recharge)
You will deal 15 fire dmg (depending on the armor resistance) To all adjacent foes. When using dual shot you can deal up to 30 damage to all adjacent per dual shot at a time.

Dual shot - Bow Atk
(10e/Instant/0/5 sec recharge)
Even though the cost for this skill is steep you get to
basically attack twice in one attack.
You also get to deal +50% dmg with it.
If you attack the creature with Mark of pain, you will deal a total of (without taking foes' armor) 66 shadow + 30 firedmg to all adjacent and 2 x 17-28(75% of both their dmg) +30 fire dmg to the creature you hit.

All in all I think it's a good trade.

Parasitic Bond -Hex
Hmm -1 degeneration on your foes and +96 health after 20 seconds
Really this skill has been a life savor for me in the past. It also costs only 5! If you cast it on the same guy with mark of pain, you have chances that if he removes hexes he'll remove it instead of mark.

Troll Unguent-skill
5e/last 10 sec/3 sec cast/ 10 sec recharge)
Pretty self explanatory... +9 health regen.

Ferocious strike-pet attack
This is a free +3 energy since it costs 5 and will give
you back 3. In addition, your creature deals +25dmg on it's next attack which is also sweet.

Comfort animal
Yup.....+87 points, +48% health when raised

Charm animal

---------------------------------------------------
This is really a nuking ranger that uses his pet to further speed up the damage.

You can always replace Dual shot with something else(Hunters shot usually) and Ferocious strike with Beastial pounce.
Whenever the guy starts to cast a spell you can not only interupt+dmg but cause bleeding+dmg too if you use both skills in quick succession and time it right.

Last edited by kawaii_bat; Oct 21, 2005 at 06:54 PM // 18:54..
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Old Oct 24, 2005, 05:50 PM // 17:50   #444
dry
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I'm in a dilemmea of choosing an interrupter or a quickshot-er w/ my ranger. currently i use interrupt because it seems that i actually do more damage w/ interruptor simply due to my previous experience and easiness of the build.
my current build is
tigger's fury
distracting shot
punishing E
savage
dual
kindle
fav wind
rez sig

15mark
14expertise
4beast
9/10 can't remember wild
dual is really optional; i had 1 spot and i preferred the damage to throw dirt or other skills but i'll see if there's better one ;/ 4 arrow skils seem like an overkill.
I tried judge's insight and it really makes a diff in the damage but it's reallly short and heavy on energy.
Suggestions?

Also, when i try QS i use
tigger
dual
qs E
something
something
kindle
fav
rez
I can't remember but i make sure to have 16 mark and 13/14 expertise
suggestions also?
I use 2 sup runes and have 3xx life, and many ppl would criticize that. but i just prefer damage over more life, since if a noncrap warrior came at me i'd die anyways.
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Old Oct 25, 2005, 01:17 PM // 13:17   #445
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Quote:
Originally Posted by Scavenger
I see a lot of builds that are ranger/something but y not just ranger? They have good skills on thier own if u mix them right.
I came up with this:

Class: Ranger

Assumed items:
+2 to Expertise
+2 to Marksmanship
+2 to Wilderness Survival

Attributes: (cost)
Expertise: 11+2 (77)
Marksmanship: 10+2 (61)
Wilderness Survival: 10+2 (61)

Total attribute points used: 199/200


Skills:
1) Power Shot - (10,0,6) If Power Shot hits, you strike for +18 damage.
2) Precision Shot - (10,0,6) If Precision Shot hits, you strike for +18 damage. Precision Shot cannot be blocked or evaded. This action is easily interrupted.
3) Hunter's Shot - (5,0,5) If Hunter's Shot hits, you strike for +13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 21 seconds.
4) Read the Wind - (5,2,12) For 12 seconds, your arrows move twice as fast as normal and deal 9 extra damage.
5) Kindle Arrows - (5,2,12) For 12 seconds, your arrows deal an additional 20 fire damage.
6) Incendiary Arrows (elite) - (5,2,24) For 8 seconds, targets struck by your arrows are interrupted and set on fire for 3 seconds. This is an elite skill.
7) Ignite Arrows - (10,2,12) For 12 seconds, your arrows explode on contact, dealing 15 fire damage.
8) Troll Unguent - (5,3,10) For 10 seconds, you gain health regeneration +9.

A little costly on health but you can do a lot of damage plus youve got a pretty bad ass heal which u can keep puttin on yourself and its cheap.

Basically use a prep then go through your 3 moves then move to a different prep, simle but effective.
Question: Àll preps. are stacking, right?
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Old Oct 25, 2005, 07:31 PM // 19:31   #446
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Quote:
Originally Posted by Marti
Question: Àll preps. are stacking, right?
No, preparations do not stack...just like stances, activating one prep will remove your current prep.
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Old Oct 25, 2005, 09:19 PM // 21:19   #447
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Quote:
Originally Posted by mr_boo
No, preparations do not stack...just like stances, activating one prep will remove your current prep.
Well, as far as i have learned, stacking is when things cant work together. Like you cant have KA and IA at the same time.
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Old Oct 25, 2005, 09:20 PM // 21:20   #448
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Quote:
Originally Posted by Marti
Well, as far as i have learned, stacking is when things cant work together. Like you cant have KA and IA at the same time.
Stacking = 'works in addition to'.
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Old Oct 26, 2005, 05:58 AM // 05:58   #449
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Well, in that case...
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Old Oct 26, 2005, 08:37 AM // 08:37   #450
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Quote:
Originally Posted by Scavenger
I see a lot of builds that are ranger/something but y not just ranger? They have good skills on thier own if u mix them right.
I came up with this:

Class: Ranger

Assumed items:
+2 to Expertise
+2 to Marksmanship
+2 to Wilderness Survival

Attributes: (cost)
Expertise: 11+2 (77)
Marksmanship: 10+2 (61)
Wilderness Survival: 10+2 (61)

Total attribute points used: 199/200


Skills:
1) Power Shot - (10,0,6) If Power Shot hits, you strike for +18 damage.
2) Precision Shot - (10,0,6) If Precision Shot hits, you strike for +18 damage. Precision Shot cannot be blocked or evaded. This action is easily interrupted.
3) Hunter's Shot - (5,0,5) If Hunter's Shot hits, you strike for +13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 21 seconds.
4) Read the Wind - (5,2,12) For 12 seconds, your arrows move twice as fast as normal and deal 9 extra damage.
5) Kindle Arrows - (5,2,12) For 12 seconds, your arrows deal an additional 20 fire damage.
6) Incendiary Arrows (elite) - (5,2,24) For 8 seconds, targets struck by your arrows are interrupted and set on fire for 3 seconds. This is an elite skill.
7) Ignite Arrows - (10,2,12) For 12 seconds, your arrows explode on contact, dealing 15 fire damage.
8) Troll Unguent - (5,3,10) For 10 seconds, you gain health regeneration +9.

A little costly on health but you can do a lot of damage plus youve got a pretty bad ass heal which u can keep puttin on yourself and its cheap.

Basically use a prep then go through your 3 moves then move to a different prep, simle but effective.
This is a joke build. I'm not sure it was meant to be one, but it is. Pretty much everything is wrong with it.

The attribute points can be spent differently to give you the same end stats with only -75 HP from a superior rune, not -100 HP from 2 Majors.

Expertise: 10+3
Marksmaship: 10+1+1
Wilderness: 11+1

Bringing 4 preps is a waste. The only time bringing even 2 preps makes sense is if they are Incendiary Arrows and Choking Gas (because they don't last anywhere near their recharge times).

And the 3 bow attacks aren't good at all. Penetrating, Determined, and Power or Point-Blank will do better.


Ordinarily, I wouldn't even comment on this, but this thread is most definitely not the place to be posting crap builds.

Last edited by Rajamic; Oct 26, 2005 at 08:40 AM // 08:40..
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Old Oct 26, 2005, 12:57 PM // 12:57   #451
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That many preps is funny...2 is just fine...And thats only because Incen. Arrows doesn't last long so You can have Kindle/ignite on during the down time..

I think he just didn't realize preps dont stack. Not a huge problem.

The attacks he picked aren't horrible, but penetrating, or some other things workbetter IMO.

The space opened up by taking out the preps that are useless..can be spent on other useful things.
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Old Oct 31, 2005, 10:13 PM // 22:13   #452
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Someone got a good nuker build for R/E? Im looking around, but thought, "Why not post here to see if i get any response while im looking around in the meantime.".
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Old Nov 03, 2005, 01:55 AM // 01:55   #453
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Well, i am disappointed. Too many typical ranger builds offered in this thread. I do realize it is called the "Ranger Basics" thread, however as the OP said, it is supposed to be a compendium of many different ranger builds.

So many pure ranger, r/mo, and r/n builds that are all nearly teh same with slight variations. The reason i criticise is mainly cause i have now spent 2 hours researching in this whole forum for varients of Ranger/Mesmers. Through this whole post itself there was a total of 3 in the first 12 pages. (i skipped through pages 12-18) thats nearly 300 posts.

And throughout the entire forum i found like half of 3 offered R/me builds. What gives? There are so many creative AND effective R/me builds with which i have been experienting with, and i have only had my ranger for 2 weeks! All i've seen is teh basic fragility build an interrupter and a IW melee build. All of which are fun...

Sorry for the rant, just kinda at loss for words. So anyone wanna tell me why no one is willing to experiement more with a R/me? oh, and ill offer some of my builds down the line... =P
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Old Nov 03, 2005, 07:58 AM // 07:58   #454
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I don't know where to post this, and frankly, I don't even know what is the classification of this build (lol). I just stuck it here because it's ranger primary.

R/W
Throw Dirt
Determined Shot
Apply Poison
Debiliating Shot
Pure Strike
Frenzy
Escape {E}
Resurrection Signet/Antidote Signet

Expertise 11 +3 (14)
Marksmanship 8 +1 +1 (10)
Swordsmanship 11 (11)

I would use:
Zealous Sword of Defense
Vampiric Sword of Fortitude
Zealous Bow of Defense
Vampiric Bow of Warding


And:


R/E
Choking Gas
Apply Poison
Conjure Frost
Glyph of Elemental Power
Quick Shot
Lightning Reflexes
Troll Unguent
Resurrection Signet/Armor of Mist

Expertise 8 +1 (9)
Wilderness Survival 10 +1 +1 (12)
Marksmanship 8 +1 (9)
Water Magic 10 +2 (Glyph) (10+Glyph = 12)

Please, comment.
They aren't perfect. They're nowhere close to perfect.

-----

I dunno what to call this but i'm a damage dealer ranger (in PvE)

Fire Magic 10
Ws 11
Marksmanship 15

Kindle Arrows
Troll Unugent
Poison Arrow {e}
Power Shot
Penetrating Attack
Fire Storm
Immolate
Ressuraction Signet

I don't have any build in PvP (i mean i choose it depending on my mood at that time )
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Old Nov 04, 2005, 01:03 AM // 01:03   #455
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I am not sure this has been posted before or not (tired of reading through all the pages), but this build is highly effective in both PvP and PvE.

Blood 11
Beast Mastery 12-13
Expertise 10-13

-----
Call of Haste
Ferocious Strike
Disrupting Lunge
Whirling Defense
Vampiric Touch (the bomb!)
Comfort
Charm
Rez Sig
-----

There is really nothing you can't kill with this build. It owns in so many ways. You just need to learn how to control your pet better to truly make this build shines. You need to learn how to distract with Disrupting Lunge. Trust me, it takes patience, skill and practice to really make your pet AWESOME. Of course it's not invincible, NOTHING is. IW Me/W will give you a tough time.

-----

As for PvE, a mini-fire beast master is very effective:

Fire 12
Beast Mastery 12 (at least)
Expertise (up to you)

----
Call of Haste
Ferocious Strike
Predator's Pounce / Disrupting Lunge / Call of Protection
Immolate / Fireball
Firestorm
----

I've used this build to finish the game. Very versatile and damaging. You don't run out of energy easily.
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Old Nov 10, 2005, 04:03 AM // 04:03   #456
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My r/me pve build is just yer basic marksmanship-based ranger build.
RTW, lightning reflexes, hunter's shot, penetrating shot, rez sig, and that one elite interrupting shot .
From mesmer, either dom for hex breaker and shatter enchant, insp for ether lord and drain enchant, or illusion for arcane conundrum and ethereal burden/conjure phantasm.
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Old Nov 10, 2005, 07:22 AM // 07:22   #457
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Wat about a build with <<BEAST MASTERY SKILLS>>

ive been trying to think of a build with beast mastery skills and got a fair idea of wat i want to use but...
i just wanna no wat beast skills are best to use...and if there is a "top"
build for a ranger with beast mastery skills
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Old Nov 10, 2005, 07:28 AM // 07:28   #458
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For BM on my ranger I run

Ferocious Strike(E)
Feral Lunge
Preadtors Pounce
Call of Protection
Charm
Comfort
Unguent
Tigers Fury(so I can do some bow dmg)

At 16bm,it runs very well for me,and can output alot of dmg.
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Old Nov 20, 2005, 10:16 PM // 22:16   #459
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I like to Interupt the enemy so this is my build:

R/Anything

Distracting shot
Tiger's Fury
punishing shot(E)/Incendiary arrows(E)
choking gas
....
Anything that could be very usefull in my mission
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Old Nov 21, 2005, 03:59 PM // 15:59   #460
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Quote:
Originally Posted by SCOTTYBONES
Wingfoot,

I would use either fire or frost. Most players use armor with lightning resistance. The elite skill you should use is definately quick shot.
Better yet, use Greater conflagration and turn all your damage into fire damage.
You could also stay with the monk and use barrage with judges insight but this will not work in PvP. Hope this helps.
Can I ask why Judges Insight wont work in PvP?
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